Design communication features within the native app that meets business goals of increased user retention and engagement.
Conduct user research into problem space
Ideate and design testable prototype that utilizes communication features to improve user retention and engagement
Define high-fidelity elements to match the existing brand personality
Validate design usability through testing
1) Investigate why engagement is dropping after 3 weeks
2) Understand the role friends and family play in throughout user's health journey while using the app
3) Learn about the behavioral psychology that is behind goal-setting and motivation
Sources: Lally, P. et al (2010), "How are habits formed: Modelling habit formation in the real world"; Fogg, B. "The small changes that change everything"; Clear, J. "Atomic Habits"
As users engaged more in goal behaviors, their use of goal-tracking in the app increased
Besides the copy, there were no major UI issues that caused users to disengage from app. They enjoyed the positive reinforcement messages but were de-motivated by the negative reinforcement messages.
The main problem users are facing is the dissonance between new behaviors clashing with existing lifestyle. After the initial excitement of a new goal fades, users struggled to motivate themselves to complete their goals, causing them to become inconsistent with using their tracking app.
How Might We…
Help users build a social environment that is conducive towards new behavior's success?
Provide incentives when initial motivation wears thin?
Help users get over the crux and support them through difficulties?
Help bring users back if engagement falls off?
Make the whole process feel less difficult and more fun?
If we can help users become more successful at achieving their health goals, then their use of their goal tracking app will increase.
Based on what I learned from research, some ideas for design directions include:
Change the way achievement is viewed - prioritize continued progress vs hitting an end goal
Redefine people’s “target goal” - break down aspirations into small, incremental changes that prioritizes consistency
Make it fun - Use game design principles to add the incentive of having fun,(in-app currency or rewards system)
Add social motivation - Use community as incentive in the form of accountability and social motivation
Per brand guidelines, the Health Hero's personality is supposed to be contemporary, trustworthy, humorous, and motivational. Being a big video game fan, I was inspired to put an adventure-like spin to the branding and stylize the user's health goal to be a fun, epic quest where they get to be the hero. The slogan for Health Hero is "Be the hero of your health journey."
The message empowers users to take an active role in their health journey, and the whole theme's purpose is to use incentivize users to view their health tracking journey in a fun, positive light.
Brand Style
Motivational
Humorous
Adventurous
Inspiring
Art Inspiration
Evolution of Routine Reggie
Copy style: casual, Gen Z slang but not too much, slightly cheeky & funny
UI Elements: immersive, video game - like, clean yet fun
Testing was done at each step of the design process
Biggest challenge was capturing the right color palette and graphics to depict brand style, taking many iterative cycles to come up with the final design
Open and closed card sorting done to align with user expectations for information architecture
Main question answered was where to house the Encouragement feature
Feedback for original colors (A) were "peaceful and tranquil," but intent was to be adventurous and exciting
Multiple rounds of color refinement conducted before conducting a final A/B test
Unanimous agreement that Version B was more reflective of target personality
Measuring the outcomes of the designs' efficacy on user engagement and retention were outside of this project's scope. However, one can argue that since the designs stem as a direct response to the research, they are validated in that fashion (especially since some communication method is better than none). As a next step, I would like to do a beta test with the new features and quantify their effects on user retention and engagement.